Posts Tagged ‘Game’

Enigma Map Editor is in beta testing

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TM Laser Enigma reached top 15 in Top Brain & Puzzle games, I promised map editor when it reaches top 10 but started working on it earlier and it is in a shape to do some beta test.

You can see map editor guide to check out how it looks currently.

Soon I will release it in Google Play.

If you want to be included in beta test, leave a comment with email on editor’s page, or send email to support. You have to be able to install apk manually (it will integrate with Google Play, so no lost progress in game).


5000 downloads mark passed

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Well, maybe it’s not much compared to millions of other apps, but I think it’s a good sign.

Thank you all for downloading and (I hope) enjoying my game.

It’s still in about 22nd position in top-brain games (for Polish region at least).

 


TM Laser Enigma – new game released

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I have just released new game, TM Laser Enigma.

Get it on Google Play: TM Laser Enigma. More markets will follow.

It is based on a previous one with a major change – various laser colors. What looks like a simple change in reality adds new, unexpected levels of complexity and puzzle types to solve. There are multiple laser colors, colors can be combined, spilt into base red-green-blue components and they have to point to correct receivers.

New tiles were added, new 100 maps made, there is even an bonus for installing TM.Lazor alongside the new TM Laser Enigma

Whole graphics set was redesigned, I hope you will like it.



Battery problem solved

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Yesterday a TM.Lazor patch release v1.6.2 was uploaded to Google Market and SlideMe Market. I strongly recommend updating.

Patch solves battery usage issues by disabling some of the animations. You can manually enable laser animation but this will increase battery drain. New version has also reduced size of application a little by some cleanup and separation of assets.

It will take longer for this update to reach Samsung Market as it has stronger and longer application validation process.


TM.Lazor high battery usage

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It came to our knowledge that animations in TM.Lazor game are using way too much energy, draining battery fast. Please disable animation in settings screen (laser and animations) to reduce power consumption until a new version is released (current version with problem is 1.6.0).

Unfortunately from the first analysis it looks like problem is inherent to Android way of animating objects so most of them will have to go.

Sorry about drained battery!


TM.Lazor is now at top 300 in “Top Free in Brain & Puzzle”

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Well, the title does say it all, it’s top 300 now on Google Market. Thanks for the support and please help make it top 100. This is motivating, so expect new game soon (working hard on it).


New puzzle game is in final stages of development

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For some time, TM.Lazor concept was worked upon and evolving. Development of a new game based on mirror-beam concept is progressing and is reaching final stages.

This evolution might seem trivial at first as the core functionality stays the same. But believe me, it adds new levels of complexity and tricks to the mix.

And it will include reworked graphics.  Above, you can see one of the new tiles in the game.


Nexus – 30 new maps released

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There are 30 new maps ready for download for TM.Lazor.

Nexus pack is of varied difficulty, some maps are almost easy some are little bit harder. Check them out for yourself.

And don’t forget to update to 1.6 (some markets are not so fast in updating new releases, so if you can’t wait, download game from SlideMe or Google (links are provided on your right).


TM.Lazor 1.6 with OpenFeint support

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TM.Lazor v1.6 is in final stages of testing (and development) and it will include a range of improvements.

Biggest of those is OpenFeint social gaming network support. Now you will be able to get some interesting achievements for your map-solving skills. And if for any reason you don’t like it, OpenFeint can be completely disabled in preferences screen.

More about it in a few days.


TM.Lazor – android logic game released

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This is our first game and it was released to public in december 21, 2011.