Posts Tagged ‘TM.Lazor’

Demonic Riddle is Demonic?

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It looks like Demonic Riddle map from Challenge pack is giving a hard time some of you. As far as I know, it was solved only 4 times.

I’ve provided small hint to make it little bit easier. Four tiles are shown in correct locations, don’t look if you want to keep the challenge.

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Battery problem solved

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Yesterday a TM.Lazor patch release v1.6.2 was uploaded to Google Market and SlideMe Market. I strongly recommend updating.

Patch solves battery usage issues by disabling some of the animations. You can manually enable laser animation but this will increase battery drain. New version has also reduced size of application a little by some cleanup and separation of assets.

It will take longer for this update to reach Samsung Market as it has stronger and longer application validation process.

TM.Lazor high battery usage

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It came to our knowledge that animations in TM.Lazor game are using way too much energy, draining battery fast. Please disable animation in settings screen (laser and animations) to reduce power consumption until a new version is released (current version with problem is 1.6.0).

Unfortunately from the first analysis it looks like problem is inherent to Android way of animating objects so most of them will have to go.

Sorry about drained battery!

TM.Lazor is now at top 300 in “Top Free in Brain & Puzzle”

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Well, the title does say it all, it’s top 300 now on Google Market. Thanks for the support and please help make it top 100. This is motivating, so expect new game soon (working hard on it).

Nexus – 30 new maps released

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There are 30 new maps ready for download for TM.Lazor.

Nexus pack is of varied difficulty, some maps are almost easy some are little bit harder. Check them out for yourself.

And don’t forget to update to 1.6 (some markets are not so fast in updating new releases, so if you can’t wait, download game from SlideMe or Google (links are provided on your right).

OpenFeint in TM.Lazor

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So it took less time than I thought. TM.Lazor v1.6 with OpenFeint support is now released to the Google and SildeMe markets. Go check it out.


TM.Lazor 1.6 with OpenFeint support

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TM.Lazor v1.6 is in final stages of testing (and development) and it will include a range of improvements.

Biggest of those is OpenFeint social gaming network support. Now you will be able to get some interesting achievements for your map-solving skills. And if for any reason you don’t like it, OpenFeint can be completely disabled in preferences screen.

More about it in a few days.

TM.Lazor sucess on Samsung market

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A month ago I’ve uploaded TM.Lazor to Samsung market and I have to say it is more successful there than on Google Market.

Game is frequently rated in top10 of Puzzle games for selected telephone models. Of course the size of market is not really comparable to Google, but in terms of downloads Google is far behind.

What’s more, it looks like Samsung is really doing some serious testing of submitted applications and pointed out few bugs that I missed. For the benefit of all, those fixes were put into all markets.

I can only hope Google Market performance will catch up with Samsung’s.

TM.Lazor – android logic game released

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This is our first game and it was released to public in december 21, 2011.