Posts Tagged ‘Update’

Battery problem solved

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Yesterday a TM.Lazor patch release v1.6.2 was uploaded to Google Market and SlideMe Market. I strongly recommend updating.

Patch solves battery usage issues by disabling some of the animations. You can manually enable laser animation but this will increase battery drain. New version has also reduced size of application a little by some cleanup and separation of assets.

It will take longer for this update to reach Samsung Market as it has stronger and longer application validation process.


Nexus – 30 new maps released

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There are 30 new maps ready for download for TM.Lazor.

Nexus pack is of varied difficulty, some maps are almost easy some are little bit harder. Check them out for yourself.

And don’t forget to update to 1.6 (some markets are not so fast in updating new releases, so if you can’t wait, download game from SlideMe or Google (links are provided on your right).


OpenFeint in TM.Lazor

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So it took less time than I thought. TM.Lazor v1.6 with OpenFeint support is now released to the Google and SildeMe markets. Go check it out.

 


TM.Lazor 1.6 with OpenFeint support

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TM.Lazor v1.6 is in final stages of testing (and development) and it will include a range of improvements.

Biggest of those is OpenFeint social gaming network support. Now you will be able to get some interesting achievements for your map-solving skills. And if for any reason you don’t like it, OpenFeint can be completely disabled in preferences screen.

More about it in a few days.